With the new Imperial Guard Codex just out I haven’t been able to go over it in detail, but some immediate observations do come to mind. I will doubtlessly write more articles on this subject in the near future, but here are my first impressions.
Dark Angels Look Even Older – Unfortunately, this and the recent Space Marine codex make it clear that the Dark Angel book was the last before GW’s new policy of filling new army lists with all sorts of goodies. As a result the comparatively meager Dark Angel codex seems pretty tame, even boring by comparison. It wasn’t too amazing at the time, but now it’s clear that any mystique it may have had is disappearing quickly.
‘Hunters Have Gained – Both the Witchhunters and Daemonhunters books just got better now that they can access the improved Imperial Guard rules. It’s fortunate that the codexes tell you to reference the IG book instead of listing unit’s statistics! Likewise, while the new IG Storm Troopers are superior they are also a lot more expensive, so things balance out there.
The only real potential problem comes from GW’s chronic lack of army list updates. For instance, the Hunter books state that you can use inducted Sentinels and Leman Russ tanks, only now there are 2 different types of the first and 7 of the second. Just where do you draw the line? I can hear the arguments starting already…
Oh, one more thing – Inquisitorial Storm Troopers are just screaming to have Valkyries as transports! Wouldn’t that at last make them a tempting choice? Imagine being able to airlift your Inquisitor and fifty of his closest friends into battle!
Speaking of which….
Drop Troops are Dead! Long Live the Air Cavalry! – You can no longer play a true Drop Troop army with Imperial Guard, but in exchange you could theoretically load everyone on Valkyries and Vendettas. However, whether doing so would be effective is still something I haven’t worked out. It would mean having a small IG army, something that on its face sounds a bit dumb. More seriously, however, is that Valkyries\Vendettas go around in squadrons. You can buy as many as nine – enough to equip a full army – but you could only have them in no more than three different groups. Furthermore, those groups would have to move together and all fire at the same target. That really limits your tactical possibilities.
The New Hotshot Lasguns are Cool – It’s hard to argue with a weapon that is AP3 as it makes IG Storm Troopers a real threat to the many power armored forces out there. This is balanced out with the Trooper’s new higher cost, however.
Why Did They Include the Deathstrike? – Don’t get me wrong, the Deathstrike missile launcher is pretty nifty. I just don’t see how it is a “standard” IG tank as opposed to a special circumstances Apocalypse vehicle. Likewise, given its limitations it doesn’t seem worth the points. I get the feeling it was included for no other reason than “man, it’s so cool!”
Guard Orders Rock! – The new ability for commanders to give their troops order is just simply killer. It can really make a difference. It can allow a unit to do everything from take extra shots, to moving further, to rallying once broken. Just give everyone a vox and you’re ready to go. I can see many a game hinging on a commander’s ability to successfully issue the right order at the right time.
Boom and Bust Tanks – The Bane Wolf, Punisher, and the Medusa all look like great buys, at least at first glance. I'm not as sure about the Devil Dog and Griffon, but none of the tanks look like obvious busts.
Hungry, Hungry Hydras – Nice to see that the price (compared to the FW version) of Hydras has been cut in half. Their special rules also make them nice against (jet)bike armies. I always did like the model too.
More to come…
As Origins approaches (and far too fast it seems) I am hurrying to get everything done. Top of the list is everything involved with the 40K Space Hulk and on top of that list are the terminators representing the good guys. Toward that end I present a bunch of close-combat terminators.
There are five lightning clawed and one thunder hammered terminators. In normal games I plan on mixing and matching the troopers with regular terminators as needed to beef them up for hand-to-hand. In 40K Space Hulk they get to enjoy the better Space Marine rules so I plan on painting more thunder hammer equipped termies.
Here is an old conversion I did last year -- a homemade Imperial Lightning Interceptor.
As I've stated before I sure like Forge World models, but I sure don't like the price of Forge World models. So, in this case I bought a $15 plastic aircraft kit and converted it into a close approximation of a lightning. Add in a scatch-built base and I think the final result was pretty good, especially for the price. It's only meant for Apocalypse, naturally.
When it comes to specialty and pricey models like a flyer I don't believe that it is necessary to buy the "real" thing, just that the model you do have had a lot of effort put into it. I personally think it would be bad sportsmanship to, say, just buy some snap-together plastic F-15, spend 5 minutes on it, and then bring it to an Apocalypse game. But, give it a good amount of effort to convert it over into something that fits the setting and it's fine by me.
Now back to painting more Space Hulk stuff...
Here is my latest finished terminator. He may just be a regular trooper, but he is special nevertheless.
He's special because he's a terminator only available to the Deathwing -- a marine with lightning claws and a Cyclone Missile Launcher. It makes for a potent combo -- a heavy weapon with the full benefit of paired power weapons. Only the Deathwing can do this and it makes for one of its few advantages over the new Space Marine list.
Personally, I think that when the Dark Angels codex is updated (probably sometime in the 27th century) this combination will likely be taken away, but I hope not. So, think of this model as sort of an act of faith (besides being generally cool, IMHO).
I’ve talked about the actual process of painting for a while, but like any craft painting needs tools. So, I want to discuss what tools I prefer and from what manufacturers.
First off is the paint I use – Games Workshop. I know it’s not really original, but I’ve been using them almost since I knew they existed. For the most part they worked well. The one exception was the lousy old style of paint bottle (they were hard to close properly and thus paint dried up faster). They also had poor reds and yellows, but that’s hardly unique to GW. Fortunately, that last problem has been (for the most part) addressed thanks to their new Foundation Paints. Otherwise, I find the quality good and it’s convenient to have access to the exact paints mentioned in codexes and White Dwarf. I’ve tried other paints – Vallejo is pretty good; I can’t stand Reaper paints – but nothing really beats the GW brand in my opinion.
Just as important are the brushes you use. Here my loyalties are more divided. I often use GW brushes and find them effective, but they are expensive and not really superior to other brands. I also use Reaper brushes (which I find far better than their paints). One stand-out with brushes in general are the flathead versions – they are great for drybrushing and blending. While it is a hefty $20 in price Games-Workshop makes a large flathead brush just for vehicles. I love it.
Of course, before you start painting you need to use a good primer. I’ve tried just about every brand out there and up until recently have been disappointed. I just couldn’t discover one that would work consistently. All too often – and despite any precautions I might try – the primer would go on badly and all but ruin the model. Sure, there are ways to recover, but you don’t buy a primer just to spend extra hours cleaning a fouled miniature. However, recently I’ve found a brand I like – Board to Pieces. It doesn’t go on quite as well as others potentially can, but I’ve never had a model ruined. As a consequence I’ve come to trust it in a way I never could any other brand.
As for sealers I haven’t been as lucky. They all seem to work about as well and all have about the same odds of messing up the figure. Avoiding the white haze seems to me to be more a matter of proper precautions and – perhaps even more importantly – luck than technology.
As for things like clips or files there really isn't a difference between the various brands out there. Use whatever works for you.
More to come…
Just a quick post for today -- a picture of my newly assembled Stormlord.
I really like the model, both in terms of looks and it's effectiveness on the battlefield -- a potential 30 S6 AP3 shots is pretty scary to infantry. I will have to hold off painting it until after Origins, however. Too much to do for the convention!