Posted by Ranillon on 4. September 2009 00:07
I am going off to Washington DC starting tomorrow for a Labor Day Weekend vacation. Hope to see the Smithsonians (especially Air and Space, Hsitory, and Natural Sciences) and a bit of the old home stead since I grew up in the area. Should be fun.
Until I get back on Tuesday I can't promise any posts, but I will see what I can do. Otherwise, I may have pictures that will relate to gaming. Trust me.
Posted by Ranillon on 1. September 2009 22:27
Here is a quick description of what you’ll find in this issue of White Dwarf (in order of appearance):
New stuff this month – The new Space Hulk edition, the new Colonel Straken and Sergeant Harker Catachan models, the new Azhag the Slaughterer model (extremely impressive!), and some more modeling supplies including the return of a Warhammer Basing Kit (no skulls in this one, though).
are a Space Hulk extravaganza with a whole bunch of material on the upcoming game.
are a Designer Notes on Space Hulk that give a basic outline of the game, some basic fluff, and a couple of pages of pictures of the models gloriously painted. All of the Blood Angel models are shown – every single one is unique and all look great. They are entirely festooned with BA regalia, however, so converting them into something that doesn’t use a lot of blood drops or chalices in their symbolism is going to be a pain (at least they are plastic). Sadly, not all of the genestealer models are displayed, but I assume that is because there are some duplicates (let’s face it – it’s harder to have ‘stealers look unique compared to marines). The new Broodlord is
one of the pictures and he’s pretty impressive, although not as distinct from the other ‘stealers as the current 40K version.
are a Space Hulk retrospective displaying the previous two versions and the new one. The only practical visual difference between the 1996 edition and the current one is the level of detail. Otherwise, they appear identical.
are an extended Space Hulk battle report complete with many, many pictures. This includes diagrams of the game board itself. The report goes into fairly good detail on the game. Hey, overwatch is back! As I’m sure you suspected the genestealers in this game are more powerful than those in 40K, something that I’m not sure makes me envious or not. Having better genestealers would be great (and might even be mandatory for the new codex), but the higher cost that would come with them wouldn’t be. And, no, I won’t tell you who wins the battle.
are a really nice in-depth explanation of how to paint the marine Space Hulk models bit-by-bit-by-bit. This is stuff that anyone into painting their miniatures is apt to find useful. Highlights include how to paint gems, faces, and a power sword. Too bad there is nothing on painting ‘stealers.
cover the ongoing studio “Rok of Ages” 40K campaign as a way to show off Planetary Empires. In the process they created two different “planets”, one representing an Imperial world and the other a huge Ork rok. The campaign write up includes examples of regular and large games, including an Apocalypse showdown featuring titans. If nothing else the article is inspirational.
are a description of a Warhammer Doubles tournament and by extension competitions in general. Mostly a lot of text meant to show off the fun to be had at Games Workshop events (odd considering there were no U.S. Grand Tournaments this year).
feature the “Heroes of Catachan” otherwise known as the new Sergeant Harker and Straken models. I have to say that they look good. The Straken model is especially nice, which is a pain for me as I recently painted my old-style Straken model. The detail on him is hands down better than the one I have now, though. The article also gives some pointers on how to use both models in battle.
are a write up on Azhag Slaughterer, including a spectacular paint job on his miniature. It’s truly excellent work.
consist of a long and detailed Warhammer battle report (that’s two for this issue) between 2250 points of Orks and Dark Elves. The first is a pretty standard force (if on the small side if you ask me) while the pointy eared army consists of among other things a manticore (using a sweet elf dragon conversion) and three hyrdras (well, not really – two of the hydras are actually nifty chariot conversions)! It also only has four core choices, three of them being rather modest (why does WD always seem to include armies heavy on the non-troops or core?). Regardless of how well balanced either army may be they do look impressive. As for the battle report it’s something best read rather than described. I can say that it comes with the usual effective diagrams and plenty of pictures.
include one of Jarvis’ editorials, this one talking about a brand of scenarios he calls “Battlefield Challenges”. Not surprisingly the next page includes one such “challenge”, namely a Warhammer scenario called “Forced March”. This one uses a gimmick where you have to balance being able to go first with possibly not having all your troops beginning turn one. Not sure how this would play, but I typically cringe at scenarios that require a lot of dice rolling to determine who shows up when. Been burned too many times playing such games, I guess.
are an army showcase, in this case James Karch’s Ultramarines. Needless to say they look great. I especially like the paint job on the Black Reach dreadnought – it demonstrates who you can get great results even with something a bit “inferior” to the full price dread.
Beyond this there are the usual pages of Games Workshop ads and game material listings. The last page does hint at the upcoming Space Wolves, but without offering anything we haven’t seen before.