Thursday, May 17, 2012

More Conclave Concerns

Posted by Ranillon on 24. February 2009 09:41

Just a quick note to say how much I appreciate those that participated in the discussion on this question.  It was nice to see that I wasn't the only person with a problem with the Chaos Conclave.  I also appreciate the various suggestions I received for how to handle this matter.

After thinking over things I've come to the conclusion that it would be the most straightforward to simply ban it outright.  Solutions that limit it or provide counter-balancing abilities would normally work well, but in this case we are talking about what I hope to be a HUGE Apocalypse game.  I worry that adding new rules will only slow things down, especially given that the group will not be familiar with each other.  Apoc games are barely contained chaos (pun intended) as it is.  No need to add even more warp energy to the mix.

So, I apologize to those Chaos players that may have been itching to use the Conclave, but I think it will be best for everyone if you don't.  It will avoid arguments and letdowns that could poison what will otherwise be a lot of fun.  Don't worry, there are still plenty of cool Chaos formations to choose from.  As for you Imperials, now you can plan to use those Deep Strikes and Flank Marches with some possibility of success.

As always, concerns and counter arguments are welcome.

Comments (1) -

  • Jarod Leonard

    Jarod Leonard said,

    The disruptor beacon asset is broken to begin with and they want to give it to each of the members in this formation?  I can see where this formation would and could ruin a game.


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