Posted by Ranillon on 16. March 2009 21:28
I've been working on the 40K Space Hulk event for Origins and a question occurred to me that I want to pose to everyone to hear your ideas.
I want the event to be impressive. Accordingly, the game won't just be a map drawn out on the table, but complete models of rooms, hallways, and so forth. However, I am undecided as to what form the terrain should be. Basically, there are two options:
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A limited amount of large sections of terrain that must be placed together in just a certain way to form one huge space hulk, or...
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A bunch of much smaller sections that represent particular rooms that can be mixed and matched to create different floorplans for each game
The main advantage of the first option is that the result will be impressive -- 24 square feet of space hulk. Given enough time the model can be refined to a high degree since every piece will always be in just one particular place -- I won't have to worry about making the individual bits interchangeable. The downside is that such a huge model will be hard to move and store. It'll also remain the same over time (once I finish I'm not going to do the whole thing over again just for the sake of variety!). It'll also require more time as either the whole thing is finished or it's not.
The second option wouldn't be as impressive, but it would be far more convenient. I'd only have to do one room at a time. That would allow me to add to the selection of rooms over time. It would also mean that I wouldn't face having to get a (large) fixed amount done in order to be ready for Origins. If my time becomes limited I could just go with a minimum amount of rooms and just add more for later conventions. It would also be easier to move and store.
I am personally leaning toward the second option as my storage room is limited. Adding rooms over time also feeds my personal need for variety in my modeling. However, I do want to do a good job and end up with a game that will not only be fun to play, but visually impressive.
So, what do you think?
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