Thursday, May 17, 2012

More 40K Space Hulk Planning

Posted by Ranillon on 16. March 2009 21:28

I've been working on the 40K Space Hulk event for Origins and a question occurred to me that I want to pose to everyone to hear your ideas. 

I want the event to be impressive.  Accordingly, the game won't just be a map drawn out on the table, but complete models of rooms, hallways, and so forth.  However, I am undecided as to what form the terrain should be.  Basically, there are two options:

  • A limited amount of large sections of terrain that must be placed together in just a certain way to form one huge space hulk, or...
  • A bunch of much smaller sections that represent particular rooms that can be mixed and matched to create different floorplans for each game

The main advantage of the first option is that the result will be impressive -- 24 square feet of space hulk.  Given enough time the model can be refined to a high degree since every piece will always be in just one particular place -- I won't have to worry about making the individual bits interchangeable.  The downside is that such a huge model will be hard to move and store.  It'll also remain the same over time (once I finish I'm not going to do the whole thing over again just for the sake of variety!).  It'll also require more time as either the whole thing is finished or it's not.

The second option wouldn't be as impressive, but it would be far more convenient.  I'd only have to do one room at a time.  That would allow me to add to the selection of rooms over time.  It would also mean that I wouldn't face having to get a (large) fixed amount done in order to be ready for Origins.  If my time becomes limited I could just go with a minimum amount of rooms and just add more for later conventions.  It would also be easier to move and store.

I am personally leaning toward the second option as my storage room is limited.  Adding rooms over time also feeds my personal need for variety in my modeling.  However, I do want to do a good job and end up with a game that will not only be fun to play, but visually impressive.

So, what do you think?

Comments (4) -

  • Ron Saikowski

    Ron Saikowski said,

    My vote is for the second option.

    While it may take more time, the benefits ar outweigh the extra work.


  • Hudson

    Hudson said,

    I'd vote for the second option as well.  Having built a 3D Space Hulk myself, I think you'll be more satisfied with the results if you build it in smaller bits that get more detailed attention.


  • bG

    bG said,

    I'd definitely go for the second option, you can still get as much detail in, and can even make some large set piece rooms as you were suggesting for the first option, but I'm sure the added versatility of a modular system will be far more satisfying and long lived.

    I'm loving this idea and project, I can't wait to see some pics of your eventual constructions.


  • Angelic Despot

    Angelic Despot said,

    I think you should to a combination of the two.   Go for several 3ft by 3ft sections that are large enough to get some really impressive set ups in, but have modular style entrances. eg. each section has 1 door in the middle of each side.
    And then you can fill the gaps with lots of 1ft x 1ft sections that you can gradually build up over time, and move around easily.


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