Posted by Ranillon on 22. March 2009 22:55
One of my primary aims with the 40K Space Hulk event at Origins is making sure everything runs both smoothly and quickly. To help do so I've come up with something I call Force Cards.
When it comes time to start up the game the last thing I want to do is spend a lot of time organizing everyone's unit -- let alone have them do math (especially since the game is open to people who have never played 40K). Therefore, I plan on giving each model its own Force Card. It will have all the basic information necessary for using the model in one convenient package. No having to flip through codexes here. Likewise, when chosing your force you won't have to worry about points total and such. You simply go through the available cards to pick which ones you want. This way not only are the rules for your troops readily available, but you can pick your unit in a minute or two. That leaves more time for actual play.
Above is an example of a card, namely a commander. Everyone gets to chose one commander. After that you get either 4 troopers if you are playing terminators or 9 if you are playing power armor marines.
I also plan on doing cards for the bad guys, but in that case I will usually do a card for the entire enemy squad.
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