Posted by Ranillon on 13. May 2009 20:04
A couple of comments I read over at
Dakkadakka the other day got me thinking about how Games Workshop might want to change their business model. It didn’t take long for me to come to the conclusion that if they were smart GW should offer its rulebooks and codexes for free. Here is why:
1) The Real Money Comes from Models: People play GW games because of the models, not per se the rules. Anything that can encourage people to buy those models is a good thing. Hooking people on the game system and army rules encourages people to spend more on models. This is true for both the new player and the experienced veteran. The sticker-shock associated with miniature games is a serious limitation to greater sales. Not having to spend money on rules would be a great way to inspire people to buy more models. The newbie could read and get hooked while the veteran can read a codex for an army he doesn’t play and decide to branch out. It’s amazing the amount of players who never purchase codexes they don’t play. Once they see what the other army has to offer they might very well become tempted to purchase more models.
2) Free Rules and Codexes Allow for Quick Updates: No more having to wait years and years for necessary improvements to your codex (<cough> Dark Angels <cough>). All you have to do is make changes to the main file and then offer it as a PDF. This side-steps the problems and expense of adding updates to printed versions.
3) Free Rules and Codexes Also Allow for Beta Testing: Not sure if a rule works? Don’t have the time to runs the nigh endless games needed to play test? Why not get the gaming public to do your work for you? Beta test rules wouldn’t be official, but they would give people a chance to play potential ideas early. It also gives them the opportunity to not only give input to the process of design, but also what might sell the best.
4) You Can Still Sell Printed Versions: Even in the era of PDF copies many of us will still want a copy of the rules we can hold in our hands (and given the cost of ink and paper printing one out won’t be much cheaper anyway). You could even just provide the minimal basics for the free versions, leaving the fluff, pictures, and expanded explanations to the printed versions.
5) It Makes for a Great Selling Point: Get our rules for free! That right there is apt to catch the attention of any self-respecting gamer. I think it would also have the secondary effect of suggesting to people that Games Workshop both cares for its players and is ahead of the curve in terms of rules and salesmanship. Any brand is going to get stale if it always offers the same old stuff the same old way. Free rules and/or free codexes are a way to shake things up.
Admittedly, my assumptions may be wrong and codexes are just fantastic sellers that make model purchases pale by comparison, but I seriously doubt it. Certainly, offering free rules would require a leap of faith by GW, something they probably aren’t willing to do.
If nothing else it would be nice to have all the rules in a virtual package. That way all I would need is a laptop or reader to have my rules wherever I go. Ah, well, one can dream…
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