Posted by Ranillon on 16. January 2010 02:40
The bugs are back! New book, new models, new rules -- it's time to celebrate the gigantic eating machine that is the Tyranid horde.
Since there is so much to talk about and as I am a Tyranid player I plan on offering an entire series detailing each model and all the rules that come with them. However, I have to start somewhere so here are my first impressions...
The Good
1) New Models: I'm sorry, but brand new toys are always a good thing. It allows you to add to existing armies, inspire you to perhaps start a new one, and at least catches the imagination. Even better, while of course they are all in the same classic "bug-ish" theme as always, I think all the new models range in quality from good to great.
2) Lots of Special Characters: Not only are the old special bug characters back, but with them come a bunch of new add-ons. I like this as the unique stuff adds a lot of flavor and allows you to go wild with conversions.
3) Bug Transports: Your Tyranid force can now ride in style to any battle in mycetic spores. That's just cool.
The Bad
1) Units that Make You Go, "Huh?": Some of the new models/units just don't quite make sense to me. Not that they might not be effective, but that the rules just don't seem polished. A good example is the new Pyrovore. It's a fine model, but is really just a space marine scout with a heavy flamer and power sword for 45 points. If the potential problem isn't obvious let me describe in this way -- a big gun and light sabre wielded by a 98-pound weakling using a walker. Okay, maybe not that bad, but it does combine good damage potential with a fragile unit that can't get places quickly. It's hard to know if it will really work -- and just seems like a lazy way to design a unit, IMHO.
2) Genestealers are Now Bolter Fodder: Say goodbye to 4+ armored genestealers (with one unimpressive exception). That means they will melt in the face of the common infantry weapons. They do now all come with infiltrate and can all take Broodlords (which are more wimpy, admittedly), but gone is the pure genestealer force. They are just too fragile to run them down the middle of the board as you must (at least some) with a heavy 'stealer army.
3) More Units, Less Choice: You might have more choices between models, but now you less ability to configure them than you did before. For instance, Zoanthropes only come in one flavor now and the base cost of a Carnifex has been jacked way up although you don't really get anything extra.
4) Same Units, Same Problems: I am a bit perplexed in some cases as to why units with well-known issues weren't improved. Take Hormaguants -- just as fragile and wimpy as before, but now they are even slower. Yippee.
The Ugly
1) The Middle Monster Hole: I know those who fight Tyranids will be glad to see that synapse no longer makes you immune to instant death, but it makes for a serious issue for the bugs themselves. Basically, it means that all those middle tier monsters -- things like warriors or zoanthropes -- can now be one-shot kills. That all but guarantees you won't see them as the backbone of any force as otherwise you can effectively destroy the army through some clever cherry picking.
2) Bug Heads Go Boom: You now have to roll for all psychic powers to see if they work. Wonderful -- another reason for me to not depend on warp blast.
3) What New Army Designs?: There are more unit choices, but I am not sure there are any new basic designs. In fact, the designs might even be a bit worse. Nidzilla armies have to deal with higher point prices, there was nothing really added overall to encourage horde armies, and you can't take specialty forces like an all airborne swarm. Sure, the new monsters are cool, but do they add anything to the effectiveness of Tyranids as a group?
4) Bug Inflation: When in doubt assume that the basic cost of a unit has gone up, sometimes way up.
Overall First Impression: I hate to say it, but for the first time in a long time I am not sure if a new codex is a good or bad thing. There is a lot to like, but there is also -- especially for veteran bug generals -- a lot to dislike.
More to come...
b84ee1d0-573c-4c08-b7e2-2218d2dada66|2|5.0
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