Posted by Ranillon on 24. March 2010 21:55
We here at 40KOrigins labs are always hard at work planning for the upcoming Origins convention. This includes designing possible scenarios for the games.
Here is a basic design for a 40K tournament scenario I call "Battlefield Courier." Tell me what you think.
Starting Locations: Opposite diagonal sections. No unit may start within 6" of the middle point or 12" within an enemy unit (the first should generally make the second work).
Special Mission Rules: None (Therefore no reserves or Deep Striking as scenario options)
Objective: Each side has an important package -- battlefield intelligence, ancient technology, etc -- that needs to be transported to headquarters as soon as possible. As it happens both of the detachments on either side carrying this objective have run into each other in a section of no-man's-land. Both sides are tasked with: A) Carrying their objective across the battlefield and exiting with 12" of their enemy's starting corner; transporting as many units as they can along with the package off the board, and; capturing the package of the other side and taking it with you.
The objective can only be carried by infantry -- or a Troops choice if you have none. Either way it cannot be carried by a unit that infiltrated at the start of the game. The infantry can be in a transport, but the nature of the package is such that it takes an entire round to load it so you cannot enter a transport and move (or vice versa) in the same round. Likewise, the enemy can detect where the item is at all times.
If the unit carrying the objective is destroyed, its transport destroyed, or is forced to retreat it drops the package automatically. It can be picked up by any infantry unit outside a transport as a free action -- meaning that the unit can otherwise move as normal (save for the transport limitation above). You pick it up during your movement phase and can pick up the objective as long as no one else has it -- even if an enemy is right there within 1". When dropped it is placed at the feet of the unit that just died or is retreating.
Victory Conditions: Uses victory points with the following additions -- Exiting the map with your objective and/or the enemy's gains you 250 victory points each. Any of your units that succeeds on exiting the board from within 12" of the opposite corner counts as half its victory points for you.
Scenario Points (These count toward your final tournament score):
Difference between Winner and Loser:
> 1851 = Crushing Victory -- 20/0 points
1850 - 1251 = Major Victory -- 15/5 points
1250 - 626 = Minor Victory -- 12/8 points
< 650 = Draw -- 10/10 points
+1 Have Exited Board with Enemy's Objective or have it in your possession at the end of the game
+1 Your most expensive unit survived the game in any condition short of destroyed
-1 You managed to not exit with any units or even have any in your enemy's starting quarter at the end of the game