Posted by gbprime on 8. July 2010 11:09
In running this year's Origins events, we had a number of interesting rulings come up, as you might expect. Most of them we ruled correctly on, a few we got wrong, and one in particular I WISH I had gotten wrong, but didn't.
I'm talking about dedicated transports. The problem is, the main 40k rulebook just doesn't have much to say about them. They're a squad option now, other units can use them but not start the game mounted up in them, and (thanks to the GW FAQ) we know they count as separate units for purposes of shooting.
But what about victory points or kill points? Or unit cohesion? Well apparently, they leave that up in the air. The rulebook just doesn't address it. Some of the newer army books do (the ones written since 5th Ed), but the older ones (and their online errata/FAQ's) do not.
So here's the problem, an actual case study from the Origins RTT... Daemonhunters army, an Inquisitor and Retinue (150 points) picked a Land Raider (250 points) as their dedicated transport. At the end of the game, the character and retinue died to a man, but the Land Raider was unharmed. And the game was decided on Victory Points.
Now Codex Daemonhunters (print or online PDF), being a 4th Ed army book, does not say anything extra about dedicated transports, so we go to the 5th Ed Rulebook to figure this out. The transport isn't listed as a separate unit, so it counts as an option purchased for the squad. So the opponant who killed the inquisitor and retinue but not the Land Raider has inflicted 50% or more casualties on the squad, but has not wiped it out. So according to page 300 of the rulebook, he gets 50% the total value of the squad, which is 200 points. (Half of the character and retinue, and half of the undamaged land raider, because it is a purchased squad option.)
But any 5th Ed Army book will say in the description of the dedicated transport that it doesn't take up a force org slot BUT OTHERWISE COUNTS AS A SEPARATE UNIT. So not only is unit cohesion crystal clear on that one (thanks guys!), but Victory Points are back to the classic way of doing it. The 150 point squad with a 250 point dedicated land raider in the above scenario is worth 150 victory points.
But the real problem... is that we are counting victory points differently depending on which Codex the army is from. Same body count, Codex Daemonhunters gives up 200 VP while Codex Space Marines gives up 150 VP. (Codex Tau Empire, for example, is in the same boat as Daemonhunters, so don't assume it's just the PDF-only army books that are subject to this.)
The solution... would be for GW to insert one sentence on page 67 of the rulebook, either in an errata or an FAQ, the same sentence they're putting in every new army book. "These vehicle choices do not use up any force org selections but otherwise count as separate units."
And if GW hasn't done this by next year's Origins RTT, expect a house rule to that effect. Victory points should never be calculated differently depending on the army being used. That way madness lies.
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