Posted by dhousema on 22. November 2013 10:28
We now have 2 shelves of assembled Underground Laser's Terrain. The detail of the items is wonderful, the laser cuts were precise and very well done. The only problem might be that many of the small parts had to be pushed out of the boards - that is how tight the laser cuts were. No knives needed, no damage.
One of the cool things about the sheets, is that UGL filled the whole sheet, when there was any space left another ammo box was added to the sheet. So as a result we have over 100 ammo boxes that can create stacks in an ammo dump or be used with our famous barrels - to create objectives.
I am impressed with the Underground Laser's items, but in quality and price. Like Warsenal (The yellow containers used in the tournaments last year), Underground Lasers has well designed materials and delivers on time. We will post some pictures once we get some paint on them.
With the other scenery under construction, we should be able to support a 64 player tournament at Origins in 2014.
So grab your friends and convince them to come play! All of our events submitted to date have been accepted - so we will have a full slate of events.
Posted by dhousema on 10. November 2013 20:50
When I saw the Kickstarter for Ogre almost 2 years ago (or so it seems) from Steve Jackson games, I could not resist. On the bulkhead of my stateroom aboard ship for 3 years was a set of Ogre maps and counters held in place my magnets (bulkheads = metal walls for those of you who have never been on a naval vessel). I played not only with people on the ship, but by mail with a couple of friends who sent me weekly letters with moves in them. Sometimes our moves would cross in the mail, and be weeks out of date.
The cool little pocket game that Steve invented was one of my all time favorite games, because it could travel anywhere with me. Little did I know that 6th Edition would be a favorite game for very different reasons. About 2 weeks ago I got notice from FedEx that my Ogre boxes were on the way, all 50.2 pounds of them - about 50 pounds more than my ziplocked Ogre first edition.
Oh, I had seen the game at Origins and again at GenCon, I knew it was huge, but not 6 hours of punching and sorting counters huge. The tote bag will hold the game or 200 cans of green beans. It is totally too big for words, my favorite picture is of a 5 or 6 month old baby laying in the box top and not touching any of the walls of the top.
Enough about huge, lets talk about fun. The game has all of qualities I remember, speed, destruction, laughter, and awe. I played with my boys who are learning the game for the first time. Wow, talk about fun. Nothing other than the ability to put it in a pocket has been lost.
So to bring the fun to everyone at Origins, we will be doing a one time game, on Wednesday, it starts as soon as we are mostly setup in the Miniatures room and runs until we are done with other games we are running. We will not repeat it and the game will not be on site for the rest of the weekend, you have have to get your Ogre fix from Steve Jackson directly.
So what is different about our game? Well to begin with we will lay down every map - including the tournament maps. We will have all the Ogres from all the special counter sheets in hand, as well as anything else we can find. The goal of the game is to be large and fun. Walk up, drop a generic and play - no questions asked. We will have someone on hand who can help you with the rules, and help you get setup. Had, enough, the next person to arrive gets your unit and off you go.
We want this to be fun and casual. We hope you will join us for some fun and games to kick off Origins with. Even in you don't play come on by and see the game, the new miniatures tables, and the new Apoc setup. Just look for our Red Carts!
Posted by dhousema on 31. October 2013 20:37
Here is a summary of the first set of games that were sent to Origins for 2014. With repeats this represents 60 events in the Origins 2014 schedule. Saturday of course will be a big day, with both the Apocalyse game and the Grand Tournament for 40K. We expect to be very busy that day. Unfortunately we have been told by another group that they will not be running Warhammer Fantasy next year, so we need to find more crew members to replace those lost events, we are working on it. If you know someone please let us know.
Here is a quick summary of the major events that we are running:
Necromunda - Games Workshop's Necromunda, back by popular demand. Play on a highly detailed multilevel board in a fast paced multi-gang game
Zone Mortalis - Zone Mortalis from Forgeworld with all materials provided. Learn this variant of 40K on an amazing board. This is a brand new board, and a fresh scenario for this skirmish game. The rules for Zone Mortalis are on the Forgeworld website.
Thunder WAAAA! - Off to the Grot Motorcycle races with blessings from Weirdboyz and Big Mechs. A figure 8 track is silly havoc. This high banked figure 8 track and wacky motorcycles with magnetized hard points means that every race will be different, at least different crashes. One has to wonder will anyone finish.
Warhammer Fantasy Intro - Introduction to Warhammer Fantasy Battles. We will provide everything. If the 9th Edition is out at least 15 days prior to Origins we will teach 9th Edition. If you want your friends to learn the game, this is an easy way to do it.
Warhammer 40K Intro - Introduction to Warhammer 40K 6th Edition. All materials are provided. Families welcome. On Wednesday, Thursday and Friday many of the GTT players show up to refresh their understanding of the rules, but the intro games are open to everyone. This is a structured walk through the basic rules.
Tau Genetic Farm Raid - Intermediate game of 40K. Come have some fun with what you know. We provide all the stuff. You can have a lot of fun running Marines against some of the meanest monsters in the 40K universe. Surprises are everywhere.
Meeting at the Forge - Play the Triumph & Treachery rules against other players on all new terrain. You must bring your own army. This new suppliment allows for multiplayer games. We will take full advantage of the rules to allow up to 6 armies on the table at one time. Check here for updates.
Battlefleet Gothic - Introduction to Games Workshop's Battle Fleet Gothic. Back by popular demand, everyone had fun last year, so we will roll it out at least this one more time.
Blackwater Gulch - Saddle up and ride in this old west skirmish game. Come learn the rules and sit a spell. Jim is working on a new board, that will offer a bigger old west town.
Apocalypse - Your chance to play Apocalypse with all the large models you have gathered. Please check here for updates. The team is working on a new 24 foot long piece of terrain to support the game. We hope to see super heavies, full airforces, and titans.
Eight Army Challenge - Speed play 8 armies in 1 day and prove you are the master of 40K. Updates will be posted here. Many players consider this the hardest tournament of the week. Most of the time the winner is 5 and 3 or 6 and 2 at best. Last year the winner won because he was up to date on the rules, really up to date.
Warhammer 40K Pair Tournament - 1000 points per player, teams can either sign up together or we will pair you with someone. Detailed rules will be posted here. Prizes will be awarded to the winners.
Warhammer 40k Grand Tournament - Please check here for details. We opened up 48 slots in this one to start with but we have the ability to take 128 players, the question is can you convince your friends to come play? We will have a prize pool that is larger this year than last.
Wednesday Ogre Fest - Ogre 6th Edition written large while we setup for the weekend. Come have fun. 25 pounds of Ogre, 15 pounds of extra maps, and 12 sheets of limited edition models. Yes, it will be a large and crazy game. One time only, you can come anytime the game is running and join in. After Wednesday you will have to join Steve Jackson and his team to have fun.
Posted by dhousema on 3. October 2013 10:17
40KOrigins will be submitting the initial games list to Origins by the end of next week. We will post the schedule once the submission sheet is in.
We will probably make 2 submissions, one for our core 40K events and one for Warhammer Fantasy, since Legendary Gamers let us know that they would not be running Warhammer Fantasy games in 2014.
So in 10 days or so, expect the first part of our 2014 schedule.
Posted by dhousema on 30. September 2013 16:31
As the tournaments grow larger, getting enough scenery together becomes more and more of a chore. The good news is because we started with some good basic pieces, and have kept them up, we have a basic stock of scatter terrain for Origins.
Kickstarter has helped alot too, with 4 excellent kickstarters so far this year for terrain pieces, we expect to add significantly to the scatter terrain for 2014. Maki, Mantic, and Underground Laser terrain are all expected in plenty of time for 2014. We have added significantly to the Warsenal stash and have assembled the last of the burn-in designs elevated roads. All in all when we are done, we should have enough to support 64 players on Saturday without skimping on terrain.
But this is not really about scatter terrain, rather the next big thing are the new set piece boards. A Skirmish board for Zone Mortalis, another of the popular and well detailed 6 foot round boards is underway. Another board is the 6 foot round board to support Blackwater Gulch, a popular game with people who want a break from 40K. Then there is the Grot cycle track board that promises to be a bit of fun to build, if all the pieces come together, there will be not only a good looking board, but one that has built in surprises. But they are a ways away.
Finally we come to the big build for 2014 - with the return of Apocalype, there needs to be a board to support it. Mostly open, with some challenges, and some elevation to allow the players to grab the high ground. So, we have a 24 foot long set of rock ledges that are underway. This will be the largest single board build we have ever done. Just shy of 30 cubic feet of foam is on hand to do this build (a 4 x 8 foot sheet of foam 1 inch thick is under 3 cubic feet of foam). We will carve some Baneblade size roads in the hills and do other interesting things with them, but the overall board should provide a great place to not only play but to showcase models. The terrain is being built with the idea that a 100 mm base should be able to fit almost anywhere on the board. Hopefully everyone will enjoy the board and the games played on it. Watch the site for information on the points values and TOE for the game.
Well back to the hot knife...