Posted by Shadowvast on 21. March 2013 08:41
Hey all! The 40k team championships will be on June 14th 2013!
While I have tried to be comprehensive here, I'm sure you will all have questions, so comment and let me know, I will answer as best I can!
We are using the FULL 6th edition rules, with a few exceptions. No mysterious terrain or objectives to keep things moving, and fortifications are limited to the Aegis line and accessories for it. Any missions that call for variable amounts of objectives will automatically have the maximum number possible.
1000 points per player in 2 player teams. These teams are formed the day of the tournament at sign in, just let us know who your partner will be, or if you need a team mate. We will have at least one spoiler army available if we get an odd number of players.
The allies chart in the core rule book WILL determine any effects and wargear that effect your teamand cross to your partner's army, so having a good alliance is beneficial to you.
Forgeworld Imperial armour units that are stamped as "40k approved" are allowed as a 0-1 rare selection in your army. This means only 1 of each type, not 0-1 units. So you CAN have more than one, they just need to be different models/units. (ie. only one caestus assault ram, but the same army can also have a deathwind drop pod, but NOT a second caestus. Also, any proxies for these models MUST be cleared in advance and be obvious what they are, no plastic drop pods used as lucius or deathstorm pods. No regular drednoughts used as contemptors. The models MUST be obviously not the normal version. We can and will disallow unclear conversion work from a game if we have complaints or concerns about it, so be prepared people!
1 HQ and 1 Troop minimum required, and only a single force organisation chart per player.
NO allies by a single player, thats what your partner is for!
Each mission will have 3 levels of scoring. The primary objective, kill points, and secondary objectives. The primary objectives and kill points are win/loss/draw, not by count. So you either have more kill points and win the kill point objective, or you lose it, not add 7 kill points to your total. W/L/D rules here. The secondary objectives DO add a single point each to your total here, so you can win objectives, lose kill points and then add the secondary bojective points as a tie breaker. We will track the secondary objectives as a means to a tie breaker in scoring at the end of the tournament as needed, so KEEP TRACK!
You will need to have the following with you the day of the tournament:
5 PRINTED copies of your army list, one for you, one for opponents, and one for us to judge from
army book, rule book, dice templates tape measure (duh)
Any Imperial Armour units used MUST have a copy of the Imperial armour volume used on hand, no photocopies please. If the unit you use is in multiple versions of the IA books, the most recently published version is the correct one.
Your army needs to be painted to a three color minimum. We won't turn you away for not being painted, but you wont win army awards without it!
I plan on registration from 9:30am to 10am and dice rolling by 10:30am, so be prompt!
I look forward to seeing you all there!!
Posted by Shadowvast on 3. February 2013 21:30
Hey all! Shadowvast here! The Annual Origins RTT is approaching rapidly. This year we have all kinds of changes in store beyond the tournament, so come and check all the new stuff out! The RTT will be held on Saturday the 15th of June. I have listed all of the tournament details below. Dan Corbett and GTA are back this year in a big way as sponsors, and Dan will be helming the RTT just like last year.
2000 point armies
FULL 6th edition rules used with the following exceptions:
single force org. only please, allies are allowed per the allies matrix in the main rulebook
terrain will be pre-set on the tables, and no random terrain effects (though objectives still use the mysterious rules)
Standard mission rules (linebreaker, first blood etc...) apply
Imperial Armour units ARE allowed IF they are marked as 40k approved, and you are using the most recently published version of the the rules. You MUST have an actual copy of the rules you intend to use (no pdf or photocopies), and the actual model in question, no proxies please.
Please make sure you have the following with you at the tournament:
5 copies of your army list, armybuilder, excel, word whatever, but no hand written please.
painted army, 3 color minimum (we wont turn you away, but you lose big on paint score if its not painted)
tape measure, army codex, and and other rules you need to play the models in the army you bring
Dice, (DUH) any other markers you may need to play, like pain tokens, or wreck markers/craters
More details incoming, but if you have questions in the meantime, comment and ask away, We will answer as quickly as we can!
1. If you want to use a model from the Imperial Armour books but no one makes a model for it (ex. the chaos dredclaw pod) a proxie may be used, but you need to make it clear with your opponent before each game begins.
2. FAQs have been released, you need to have printed copies of those handy if they effect your army
3. New Codex WILL be released before our tournament. In order for a book to be legal it MUST be availablea full 30 days before the tournament.
Posted by Ranillon on 8. September 2012 04:40
Without any real fanfare Games Workshop has come out with version 1.1 of these FAQs, including (most importantly) a FAQ for the main rulebook itself. Considering the general disappointment with the first go around these 1.1 versions are certainly a step forward, although they still aren't the sort of "start from scratch" versions (as opposed to just using the old v5 FAQs and adding to them) that would be ideal.
One true improvement is that they've gotten better in describing the exact values of powered weapons so now you actually know how useful they are. So, for example, we now know that Burnas are AP3 when used as Power Weapons. We also know (although this isn't as new) that a Chaplain's Crozius is essentially a AP4 Power Maul. Have to say that's a bit disappointing as not being able to ignore 3+ armor sort of, IMHO, makes a Power Weapon not a Power Weapon. After all, the whole point was to negate armor and the way it greatly reduces the damage a unit receives. This one change makes the Chaplain significantly less appealing as a character as he's now a LOT less effective against Power Armor (basically, the amount of damage he could do against such protected enemies is now ONE-THIRD what it was before).
Another disappointment, although this is more a matter of personal taste, is that they qualified what Space Marine chapters could take. The way that they listed the SM vehicles in the rulebook suggested that chapters with older books (like my beloved Dark Angels) might have access to the new stuff -- such as Storm Ravens, for example -- that wasn't around when the codex was written. Well, this FAQ update flatly quashes any such hopes. So, no Storm Ravens or Ironclad Dreadnoughts for Dark Angels.
I figured that would be the case, but the one clarification that does suprise me (since I bought the model) is that it specifically states that the Storm Talon is ONLY available for pure Space Marines from the codex of the same name and not for ANY other SM chapters. This is strange as it was common knowledge that you could use the flyers (not to mention many of the other units not available when a given codex was written) at GW Stores. Plus, I think a lot of people in and out of GW simply assumed that the Storm Talon was available to every Space Marine chapter. To find out that it's not is a bit shocking.
I guess the real acid test comes when the Dark Angel codex comes out. If suddenly they get the Storm Talon, Raven, and other momentarily verbotten units then I guess this all turns into another case of the infamous "Storm Shield Debacle" (where for a while the Storm Shield for newer chapters was save 3+ all the time, yet for the older chapters the EXACT same piece of wargear was only 4+ and only in CC) where some Marines don't get what others do for no other reason than "because". But, if they don't get these new toys at all I think the shock will be much greater. One, why would GW give up the chance to sell that many more boxes of expensive (and popular) models? Two, if Dark Angels don't get such things then just want exactly do they get, particularly in the case of flyers?
If you play Space Marines, aren't Grey Knights or Blood Angels, and
hoped to be able to play with Storm Ravens, better luck next time
And, three, it will bring back the old sour feelings that came with the old DA codex. That one was the first of a short lived change in GW design philosophy which amounted to "less is more". That is, the DA book added no new models or really any rules to the DA. If they had kept with that philosophy for later books then okay, but instead they quickly reversed course and book-after-book was filled with bunches of cool new toys and rules. That left we DA players feeling short changed. The up coming DA book is GW's chance to rectify things and make Dark Angels worth playing again using the actual DA rules (as opposed to, as many DA players do now, using other Chapter's rules as "Count as"). I just hope GW doesn't blow it with DA and just produce another empty re-telling of the same basic rules as before. I want to read the new codex and go "Wow!" Mind you, not necessarily in terms of power, but at least in terms of options and possibilities. We'll have to see if that's the case.
In the meantime enjoy the new version of the FAQs. While they still aren't perfect at least they are a needed move in the right direction and hopefully indicate that GW will be updating them on a regular "every-few-months" basis.
Posted by dhousema on 31. August 2012 17:44
In thinking about next year, I got to thinking about the history of these games and the different editions.
So I am wondering - would anyone be up for a early edition game? Say 1st Edition of either or 2nd? 3rd anyone?
The requirement would be a period correct army, and period correct rules. No using later edition figures or units.
Does anyone think this might be a fun way to spend a few hours? Give us a reply here please.
Posted by Ranillon on 25. August 2012 05:00
It's finally here: The new 6th Edition box set. Or, at least, the limited edition version of the 6th edition box set. The only difference between it and the regular box set will be the one extra Dark Angels Chaplain (see the second picture below) you get with it and about $8. Being a Dark Angels player (if with a different chapter symbol which means some minor conversion work on my part) I definitely want to get this limited edition.
Here are some pictures of the new models. For the complete set please visit the GW website. All-in-all I think these look great!